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"Ab die Post"
Manufacturer:  Goldsieber
Number of Players:  3 to 6
Complexity:  Very Low
Average Time:  45M - 1H
Synopsis:  Players are daredevil pilots on their way to deliver the mail. The game uses a clever "Hurricane" prop to show different colored balls when it is shaken. These balls show how much movement a plane can make. Watch out for the black ball though, because this represents a storm. When a storm blows in all players must have sufficient spare parts (cards) to fix their planes. A very light game that is great fun to play as a filler or with the family. This was nominated for Germany's "Game of the Year" in 1996.
 
 
"Acquire"
Manufacturer:  Avalon Hill
Number of Players:  2 to 6
Complexity:  Medium
Average Time:  1 - 1½H
Synopsis:  Economic game of stocks and hotel mergers. Definitely one of those "minutes to learn, a lifetime to master" kind of games. Very elegant mechanics. Every player is watching every other player's moves. A fortune can be won or lost on the placement of a specific hotel tile. This game is in Games Magazine's Hall of Fame alongside such games as Monopoly and Scrabble. It was also nominated for Germany's 1979 "Game of the Year".
 
 
"Adel Verpflichtet"
("By Hook or by Crook","Fair Means or Foul")
Manufacturer:  Avalon Hill
Number of Players:  2 to 5
Complexity:  Low
Average Time:  30M - 1H
Synopsis:  Light game of collecting art. Players assume the role of an aristocrat on a scavenger hunt. The object is to collect the best assortment of bizarre odds and ends, (Andy Warhol's sunglasses, Marilynn Monroe's lipstick case, etc.) even if you have to steal it from another player. A cross between a card game, a board game and "paper, scissors, rock". A light but enjoyable game. This was Germany's 1990 "Game of the Year".
 
 
"Air Baron"
Manufacturer:  Avalon Hill
Number of Players:  2 to 6
Complexity:  High
Average Time:  1 - 2H
Synopsis:  In this game you purchase air routes to attain markets in certain "Hub" cities. The more markets, or "spokes", you can buy the more your market value will increase. You even can go into "fare wars" to takeover other players' routes. A fun economic simulation of the cut­throat world of "air wars".
 
 
"Apples to Apples"
Manufacturer:  Out of the Box
Number of Players:  4 to 10
Complexity:  Very Low
Average Time:  10 - 20M
Synopsis:  This is one of the few "Party" games we will play. Everyone has a hand of 7 "Red Apple" cards containing nouns such as "John F. Kennedy", "Spiders", "A High School Bathroom", etc. One person, the "Judge", then places a "Green Apple" card containing an adjective on the table. Everyone else must quickly play a Red Apple card, facedown, on the table that they think best fits the Green Apple card the Judge played. The Judge then shuffles the cards and reads them off. He decides which one he agrees with and the player that placed that card wins the Green Apple card. A very simple concept, but absolutely hysterical to play.
 
 
"Auf Heller und Pfennig"
Manufacturer:  Hans im Gluck
Number of Players:  2 to 4
Complexity:  Low
Average Time:  30M
Synopsis:  A simple, yet clever game where each player is trying to sell their wares on a Market Square. Players take turn either placing their market stalls, valued from 1 to 4, or randomly chosen customer tiles on a board. When all spaces on the board are filled the rows and columns are added up and multiplied by the value of the market stalls for each player. The twist here is that some customers are "good" (positive values) and some are "bad" (negative values). There are also special tiles that do things such as split rows in half or make only "bad" customers count. The high score after three rounds wins. Not a very deep game, but a very enjoyable one that does offer a decent amount of strategic play.