| |
|
D
|
| |
| |
| |
|
"Detroit/Cleveland Grand Prix"
|
|
Manufacturer: Mayfair
|
|
Number of Players: 2 to 6
|
|
Complexity: Low
|
|
Average Time: 45M - 1H
|
|
Synopsis: Once you get over the fact that this really isn't a
racing game, it can be a lot of fun. A player moves his race car around the
track by playing cards from his hand. The trick is that most cards also move
other cars on the track. So, you want to try to move your car ahead while
trying to trap your opponents cars in a traffic jam. Not always an easy thing
to do. While you can see that most of us prefer not to play this game, when we
do play it, we laugh more than when we play any other game. Very light fare.
|
| |
| |
"Down in Flames: Rise of the Luftwaffe"
"Down in Flames: Eight Air Force"
|
|
Manufacturer: GMT
|
|
Number of Players: 2 to 8(?)
|
|
Complexity: High
|
|
Average Time: 15M - 1H
|
|
Synopsis: WWII dogfighting card game. Very fast moving,
fun game. A player assumes the role of a Flight Leader and his Wingman
(or several leaders and wingmen) and plays cards representing maneuvers
and gunfire (bursts) in an attempt to shoot his opponent(s) down. In the
basic game only fighters are used. The advanced rules for "Rise of the
Luftwaffe" include both light and medium bombers; "Eighth Air Force" adds
rules for heavy bombers. The rules also include a campaign game where several
dogfights and bombing missions are tied together.
|
| |
| |
|
"Drunter & Drüber"
|
|
Manufacturer: Hans im Gluck
|
|
Number of Players: 2 to 4
|
|
Complexity: Low
|
|
Average Time: 1H
|
|
Synopsis: A simple, light bluffing game in which players build
roads, rivers, and town walls by laying tiles of various lengths. In the process of
laying these tiles a player may cover up a building that is printed on the board. These
buildings are owned by the players in the game, but each player only knows the building that
they personally own. Now, if the tile also happens to cover up a public toilet (also printed
on the board) then everyone votes whether the tile stays or must be picked back up. This usually
means that the tile is also very close to a certain building. You must somehow stop the tiles
from being laid on your buildings without giving away what building it is that you own. Nothing
real heavy here, but fun nonetheless. This was Germany's "Game of the Year" in 1991.
|
| |
| |
|
"Durch die Wüste"
|
|
Manufacturer: Kosmos
|
|
Number of Players: 2 to 5
|
|
Complexity: Medium
|
|
Average Time: 45M - 1H
|
|
Synopsis: A game of building caravans in the desert. Players vie
to achieve the longest caravan of several different pastel colored camels while also
stopping at watering holes worth various points. Extra points are awarded for connection
oases and encircling areas with your camels. The rules are very simple, but the gameplay
is actually quite deep. This game also has very nice components, from the palm tree oases
to the candy colored camels. This was nominated for Germany's "Game of the Year" in 1998.
|
| |