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"Detroit/Cleveland Grand Prix"
Manufacturer:  Mayfair
Number of Players:  2 to 6
Complexity:  Low
Average Time:  45M - 1H
Synopsis:  Once you get over the fact that this really isn't a racing game, it can be a lot of fun. A player moves his race car around the track by playing cards from his hand. The trick is that most cards also move other cars on the track. So, you want to try to move your car ahead while trying to trap your opponents cars in a traffic jam. Not always an easy thing to do. While you can see that most of us prefer not to play this game, when we do play it, we laugh more than when we play any other game. Very light fare.
 
 
"Down in Flames: Rise of the Luftwaffe"
"Down in Flames: Eight Air Force"
Manufacturer:  GMT
Number of Players:  2 to 8(?)
Complexity:  High
Average Time:  15M - 1H
Synopsis:  WWII dogfighting card game. Very fast moving, fun game. A player assumes the role of a Flight Leader and his Wingman (or several leaders and wingmen) and plays cards representing maneuvers and gunfire (bursts) in an attempt to shoot his opponent(s) down. In the basic game only fighters are used. The advanced rules for "Rise of the Luftwaffe" include both light and medium bombers; "Eighth Air Force" adds rules for heavy bombers. The rules also include a campaign game where several dogfights and bombing missions are tied together.
 
 
"Drunter & Drüber"
Manufacturer:  Hans im Gluck
Number of Players:  2 to 4
Complexity:  Low
Average Time:  1H
Synopsis:  A simple, light bluffing game in which players build roads, rivers, and town walls by laying tiles of various lengths. In the process of laying these tiles a player may cover up a building that is printed on the board. These buildings are owned by the players in the game, but each player only knows the building that they personally own. Now, if the tile also happens to cover up a public toilet (also printed on the board) then everyone votes whether the tile stays or must be picked back up. This usually means that the tile is also very close to a certain building. You must somehow stop the tiles from being laid on your buildings without giving away what building it is that you own. Nothing real heavy here, but fun nonetheless. This was Germany's "Game of the Year" in 1991.
 
 
"Durch die Wüste"
Manufacturer:  Kosmos
Number of Players:  2 to 5
Complexity:  Medium
Average Time:  45M - 1H
Synopsis:  A game of building caravans in the desert. Players vie to achieve the longest caravan of several different pastel colored camels while also stopping at watering holes worth various points. Extra points are awarded for connection oases and encircling areas with your camels. The rules are very simple, but the gameplay is actually quite deep. This game also has very nice components, from the palm tree oases to the candy colored camels. This was nominated for Germany's "Game of the Year" in 1998.