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"Family Business"
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Manufacturer: Mayfair
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Number of Players: 2 to 6
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Complexity: Low
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Average Time: 30M - 1H
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Synopsis: A card game based on Mob warfare. Each player
controls a gang of 9 mobsters from the 1930s. You then proceed to take out
contracts and put "hits" on the other players' mobs. There are ways
to save your mobsters from being executed by playing special cards during your
turn (i.e. "Take It on the Lam"). The player with the last surviving
mobster is the winner. A fun game that leads to a lot of "grudge"
play (you killed my guy, so I'm going to kill your guy.) The important thing
to remember when playing this is that it is just a game!!
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"Fluxx"
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Manufacturer: Looney Labs
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Number of Players: 2 to 6
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Complexity: Very Low
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Average Time: 1M - 15M
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Synopsis: An interesting card game where the rules change as
the game proceeds. You start the game with one rule: "Draw one card, Play one
card". The cards you play can change the rules and can even change the goal of
the game. A good filler game, although you may need to incorporate some "house
rules" to keep the game from being too short sometimes (like, under a minute).
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"For Sale"
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Manufacturer: Ravensburger
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Number of Players: 2 to 5
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Complexity: Very Low
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Average Time: 5 - 10M
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Synopsis: A wonderfully simple bidding game. The game consists of players bidding on houses
of differing amounts with chips in the first round. The second round has the players then selling those houses,
using a simultaneous display method, for checks of various amounts. Incredibly simple and incredibly addictive.
This game is a must have!
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"Formula Dé"
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Manufacturer: Euro Games
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Number of Players: 2 to 10
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Complexity: High
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Average Time: 1 - 2H
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Synopsis: Arguably the best racing simulation on the market.
Different dice represent different gears. The higher the gear a player is in
the further they move on the board. However, you must downshift to make it
through corners without putting undue wear on your car (or worse, crashing!) This
game has a very realistic feel to it. Optional rules allow for such things
as drafting, weather, etc. for added realism. There are many extra tracks
available for purchase to go along with the basic game (which includes two
tracks.) This is one of the most played games in our group.
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"Fossil"
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Manufacturer: Rio Grande Games (Goldsieber)
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Number of Players: 2 to 6
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Complexity: Medium
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Average Time: 45M - 1H
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Synopsis: This game has some rather unusual mechanics. The board
is a 9 X 9 grid on which tiles are placed at the beginning of the game. Each tile
is part of a fossil. Each fossil is made up of 9 pieces and some pieces are worth
more than others. There are two stones on the board and on your turn you may move
one of the stones either horizontally or vertically to land on, and remove, a fossil piece. When
the last piece of a specific fossil is taken from the board points are scored for that fossil.
Added to this is the fact that if you are the person taking the last piece of the
fossil from the board, you can exchange one of your pieces with one of your opponents,
possibly lowering his score. A great game with an in-depth strategy that is not
readily apparent on the first playing. This one needs to be played several times in
order to fully grasp it's intricacies.
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"Freight Train"
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Manufacturer: Mayfair
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Number of Players: 2 to 5
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Complexity: Medium
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Average Time: 30 - 45M
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Synopsis: Another card game with a train theme, although this
one has more of a train feel to it. You must switch cars from the "Main
Yard" and your "Private Yard" to your locomotives. Points are
scored for the length of trains. A variable length turn makes the end of this game
unpredictable. This game definitely requires a lot of planning, because
initially you score points for having cars in your "Private Yard", but
by the end of the game you are penalized for having cars there. A fun game that
has a sort of economic feel to it.
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