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"Hase und Igel"
("Tortoise and Hare")
Manufacturer:  Ravensburger
Number of Players:  2 to 6
Complexity:  Low
Average Time:  1H
Synopsis:  This game was originally sold in England and then in Germany. In spite of the subject matter, this is not a children's game. The premise of the game is based on the fable of the Tortoise and the Hare (or the Hare and the Hedgehog in Europe). To move around the board you must chew carrots. Carrot use is exponential with the number of spaces you want to move, so you never seem to have enough carrots on hand. You can earn more carrots in various ways, including moving backwards. A great game with a lot of difficult decisions. Very little is left to luck. This was Germany's very first "Game of the Year" back in 1979.
 
 
"Heimlich & Co."
("Under Cover")
Manufacturer:  Ravensburger
Number of Players:  2 to 6
Complexity:  Low
Average Time:  1H
Synopsis:  A very elementary bluffing game. Players are different colored "secret agents", and only the player himself knows what color he represents. On your turn you can move any of the secret agents on the board to different buildings which are worth varying points. If a secret agent happens to land on the "Secret Case File" then all secret agents score the points for the building they are currently occupying. The trick here is to move your secret agent so that it scores well without making it obvious which one is yours. A very light game, but still fun. It makes a great filler. This was Germany's "Game of the Year" in 1986.
 
 
"History of the World"
Manufacturer:  Avalon Hill
Number of Players:  2 to 6
Complexity:  High
Average Time:  3 - 4H
Synopsis:  Risk type of "take over the world" game, except players vie for the most points instead of taking over the world. The game is played in several "epochs" (rounds) in which a player gets an historical civilization. He then places that civilization's armies on the map, possibly battling other player's armies that are in his way. Points are scored for all of a player's armies on the map (even ones from previous epochs) so the object is to establish civilizations that will stand the test of time. A very clever game.
 
 
"Honeybears"
Manufacturer:  Piatnik
Number of Players:  2 to 4
Complexity:  Low
Average Time:  20 - 30M
Synopsis:  A silly game about bears racing to a cave full of honey. You use cards to make different colored bears walk or run. When one of the bears reaches the cave the game is over. The problem is that everyone then scores points for the cards that they have left in their hands that correspond to the position of the different colored bears; the closer the bear is to the cave, the more points he's worth. So, if you use all of your red cards to make the red bear move closer to the cave the scoring round will find you with very few red cards in your hand. A fun game with with the right crowd. Very light, but still quite enjoyable.
 
 
"Honor of the Samurai"
Manufacturer:  Gamewright
Number of Players:  3 to 6
Complexity:  Medium
Average Time:  1H
Synopsis:  This game has you running two "houses", one of a Samurai and the other of his Daimyo. In the game you compete against other players to gain Honor. You can do this by attacking other players or forming alliances with players in order to gang up on other players. Having certain possesions will also gain you Honor. You can employ Ninjas to steal possesions from other players or even assasinate their Daimyos. A good game with strong play. It also has some of the nicest artwork you will ever see in a game.
 
 
"Hornochsen"
Manufacturer:  Amigo
Number of Players:  2 to 6
Complexity:  Low
Average Time:  20 - 30M
Synopsis:  A distant cousin to "Take 6" ("6 Nimmt"). On your turn you can play from 1 to 3 cards on a tableau. Cards must be played in ascending order and if you play the fifth card on a row you take the row. However, some cards are worth positive points (1 or 2 green bullheads) but many are worth negative points (1 to 7 red bullheads). You have to try to figure out how to take a row full of positive points without getting stuck with too many negative points. Bonus cards allow you to add 5 points to your score or multiply it by 2...positive or negative! A good game with much more strategy than "Take 6".