IceSickle: the Martian Peg Game

A single stash game for two players.
from Dan Isaac
(Variants are available below for group and for solo games)

IceSickle (1 IceHouse stash & 5x5 board):
Alternate turns placing pieces onto empty squares.
Then take turns jumping a piece,
diagonally or orthogonally,
over at least one other piece
into an empty square.
Each piece can jump over its pip-count in squares.
Remove the jumped pieces, and score their pips.
Continue until no jumps remain.
Play again with a different starting player.


Equipment: Rules of play:
Determine who will start the first rounds Placement phase.
The second player will go first in the Jumping phase.

Phase I -- Placement
Phase 2 -- Jumping
Score this round, then play a second time with the other player Placing first.

[*] Definition of a jump:
A jump is made by following these steps:
  1. Select a piece on the board.
  2. Move it in a straight line (orthogonal or diagonal)
    over (at most) as many spaces as it’s Pip-Count[**],
    and land in the following space -- which must be empty.
    smalls can jump over only one space (and land in the second)
    mediums can jump over one or two spaces
    and larges can jump over one, two or three spaces
  3. Remove all pieces that were jumped over ("captured") during the move,
    and place them in front of the player that made the move.

[**] Definition of Pip-Count:
Pip-Count is the value of a piece based on it's size:
  • Large pieces count as 3 points each.
  • Medium pieces count as 2 points each.
  • Small pieces count as 1 point each.

Rules
Variants
History & Thanks
One Page Printable Rules

Le Fin.